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6 October 2026
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N 22:26 | GM:Post Hester 6 changes history +30,174 [Mike (6×)] | |||
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22:26 (cur | prev) +7,623 Mike talk contribs | ||||
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22:18 (cur | prev) +20,267 Mike talk contribs | ||||
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02:45 (cur | prev) −1,209 Mike talk contribs | ||||
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02:37 (cur | prev) +94 Mike talk contribs | ||||
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02:36 (cur | prev) +2,698 Mike talk contribs | ||||
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02:26 (cur | prev) +701 Mike talk contribs (Created page with "N.O. data will be in nodes about egg sized. These nodes unfortunately will be inside living organisms who are deeply proud of their nodes. Further, the nodes cannot be removed short of a surgery. Some solutions: 1. kill a creature, take a node 2. negotiate for a node+death 3. bring creature to Melancthe for surgical removal of node 4. bring creature along with Melancthe. Only 5 of the creatures have nodes inside, the rest are regular. Being a creature with a node create...") | |||
| 04:33 | GM:Nagid Orev Trail diffhist +18,603 Mike talk contribs | ||||
| N 02:39 | GM:Ideas for Silicoids diffhist +2,651 Mike talk contribs (Created page with "An intelligent silicon-based (silicoid) alien would possess physical, chemical, and behavioral traits shaped by the unique properties of silicon compared to carbon. Physical and Structural Traits • Crystalline or Mineralized Armor: Rather than soft tissue or skin, their bodies would likely feature structures made of silicates, quartz, glass-like scales, or a rigid silicone-rubber matrix. • Extreme Temperature Tolerance: Because silicon-silicon bonds and silicon-oxyge...") | ||||
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02:38 | GM:Mouserider Game 4 changes history −1 [Mike (4×)] | |||
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02:38 (cur | prev) +27 Mike talk contribs | ||||
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02:38 (cur | prev) −79 Mike talk contribs | ||||
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02:18 (cur | prev) +20 Mike talk contribs | ||||
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01:33 (cur | prev) +31 Mike talk contribs | ||||
| N 01:37 | GM:Ideas for Meamone Game diffhist +526 Mike talk contribs (Created page with "Next arm will be Connactic run, Whelm enforced; ships are unarmed; planets do whatever they want more or less (so Law applies in space as opposed to planets). Armed ships eventually get reported; they can exist for a while. Melancthe will be faced with options. EG keep her on the edge, near or at the NO jump point. Or she can carefully move in, and hide somewhere; party then rents a ship to go looking for mouseriders. When found, message sent to Melancthe, who darts in,...") | ||||